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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } What Sword Pommel should I have on my sword? - Guild Wars Forums - GW Guru
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Old May 18, 2011, 11:43 PM // 23:43   #1
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Default What Sword Pommel should I have on my sword?

I recently got a Icy Dragon Sword and I got a "Strength and Honor" inscription on it already but I don't know what pommel to use, I think a Swordsmanship +1(At least 19-20%) or someone said to use Fortitude.
Which one should I choose? or and suggestions on other pommels?
Thanks!
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Old May 19, 2011, 01:00 AM // 01:00   #2
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Fortitude would be the most useful mod overall.
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Old May 19, 2011, 02:03 AM // 02:03   #3
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Fortitude is nice. Shelter is also nice.
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Old May 19, 2011, 05:49 AM // 05:49   #4
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Either fortitude or defense.
shelter and warding are also nice, but those are better for specific cases (i.e. vs lots of melee/elemental attackers)
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Old May 19, 2011, 07:22 AM // 07:22   #5
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Swordsmanship +1 (20%) mods suck. Don't use them. Defense would be the best choice, followed by Fortitude (although it doesn't make much difference and varies according to the area).

PS: This thread is why the sticky exists. Read it instead of posting basic questions like this.
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Old Jul 18, 2011, 02:50 PM // 14:50   #6
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Swordsmanship +1 20% is the only offensive mod. Same goes for "master of my domain" inscription on shields -- the Strength +1 20% is the only offensive mod for shields. So if you want to go 100% offense war, I suppose those upgrades are the way to go.

To be honest I find all of these effects to be so minor as to be negligible in the grand scheme of things. They don't change how you play, really.
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Old Jul 19, 2011, 10:52 PM // 22:52   #7
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You should consider the armor bonuses. Health is a very visible bonus but not the best.
+40 armor ir roughtly 50% damage reduction against pysical and elemental damage, 10 armor would be 12.5% so +7 armor would roughtly be 9-10% against pysical or elemental and +5 would be 6.25%. With +7, just around 300 damage from either pysical or elemental source (depending on which you choose) and it already equiparates to +30 health, and how much damage do you normally recieve over, let's say, some zone in hard mode?. On the long term it will save you much more health that the health mod even if it's benefit is much less obvious, and some energy to your monks.
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Old Jul 20, 2011, 05:19 AM // 05:19   #8
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Quote:
Originally Posted by Qwertus View Post
You should consider the armor bonuses. Health is a very visible bonus but not the best.
+40 armor ir roughtly 50% damage reduction against pysical and elemental damage, 10 armor would be 12.5% so +7 armor would roughtly be 9-10% against pysical or elemental and +5 would be 6.25%. With +7, just around 300 damage from either pysical or elemental source (depending on which you choose) and it already equiparates to +30 health, and how much damage do you normally recieve over, let's say, some zone in hard mode?. On the long term it will save you much more health that the health mod even if it's benefit is much less obvious, and some energy to your monks.
Mostly not true. You are correct in (somewhat) saying that every 40AL over 60AL will reduce the damage you take by half. However, as this is logarithmic/exponential, saying '+5 would be 6.25%' is wrong. If memory serves, an additional 5 armor reduces damage by about 9-10%.

Regarding the health vs. armor argument, +armor is generally better assuming you're facing predominantly armor affected damage, but the point at which you're better off with +health is obviously not going to be clear.
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Old Jul 20, 2011, 12:48 PM // 12:48   #9
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Quote:
Originally Posted by Marty Silverblade View Post
Mostly not true. You are correct in (somewhat) saying that every 40AL over 60AL will reduce the damage you take by half. However, as this is logarithmic/exponential, saying '+5 would be 6.25%' is wrong. If memory serves, an additional 5 armor reduces damage by about 9-10%.

Regarding the health vs. armor argument, +armor is generally better assuming you're facing predominantly armor affected damage, but the point at which you're better off with +health is obviously not going to be clear.
The principle of armour stacking means that there's never really a point where you're better stopping armour stacking and going back to health stacking. However due to rounding errors there are going to be limits but they depend on the size of the damage triggers.
(+5 armour is essentially an 8.3% reduction in damage and that applies no matter what your initial armour was).
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Old Jul 20, 2011, 01:54 PM // 13:54   #10
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Actually wait I just realized, the best pommels are the "slaying" pommels cause they're funny. Pruning ftw. And Charrslaying 25%, not that it actually makes any difference at all that I've ever noticed. The correct damage type matters way more as far as I could ever tell.
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Old Jul 20, 2011, 02:39 PM // 14:39   #11
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If you have made up your mind about focusing on DMG as a warrior over everything else, you will need several weapons.

I usually carry several different shields, all with different +10AR vs "Damage Type" modes that I switch between depending on the type of damage I am receiving.

The same can be applied to the type of creature you are fighting. If you are bound to damage over everything else, you can carry different swords with different types of +20% DMG vs "Creature Type" mods for different weapons. Also, if you use Elemental based weapons, keep in mind what you are fighting against. Elementalists and Rangers usually have a HIGHER defense against Elemental damage while it can be more effective vs Warriors at times.

I hope this helps
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Old Jul 20, 2011, 11:20 PM // 23:20   #12
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Quote:
Originally Posted by Xenomortis View Post
The principle of armour stacking means that there's never really a point where you're better stopping armour stacking and going back to health stacking. However due to rounding errors there are going to be limits but they depend on the size of the damage triggers.
(+5 armour is essentially an 8.3% reduction in damage and that applies no matter what your initial armour was).
What I had meant was that if you're facing 100% armor affected damage then +armor is definitely the best option, and likewise +health is better if all the damage is armor ignoring. Given that we can only estimate the balance between armor affected and armor ignoring damage, it's hard to definitively say whether one is better overall (especially since the large/extreme majority of people aren't going to carry a set of weapons with +armor and another set with +health, meaning you would have to look at things overall rather than in any specific zone).
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Old Jul 23, 2011, 07:36 AM // 07:36   #13
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Extra health is nice, but once that health is gone, it's just more health your Monks/Ritualists have to expend energy healing. While it's a minor point, it also renders Protective Spirit and similiar buffs less effective on you.
Extra armour is always on and will constantly be of benefit to you. It doesn't help you against armour ignoring damage though, as stated.

Typically, extra armour tends to be better for PvE, where tanking mass mobs is favourable. That armour really adds up when you are getting beaten on by 10+ enemies at once.
Extra health tends to be better on a Warrior for PvP, as there your armour is high enough anyway and it's the armour ignoring damage from attack skils and spells from a co-ordinated spike, or that from hexes, that you need to watch out for the most.

Either are pretty viable in both cases though.

I'd definetly give +1 [Attribute] (20%) a miss though. The bonus only has a chance to trigger on skills as is; Might be more viable if it was on every attack (though even then the affect would be very minor), but it isn't, so.

Last edited by KotCR; Jul 23, 2011 at 07:39 AM // 07:39..
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